With the Unreal Engine 5 (UE5) officially released recently, it has been well received and become the industry standard for developing AAA titles according to the announcement made by many game studios including CD Projekt Red and Crystal Dynamics.
This book is the first volume of the series and will cover basics, combat systems, and visual effects (VFX). In the series, we aim to not only explore how a commercial Action RPG can be made using UE5 in C++ and Blueprint but discussing the theory behind the RPG design. The reason why it can be presented in this way is based on my work over a decade as both a professional game developer and a lecturer of multimedia and game development at several universities in Taiwan.
Over the years, our team has accumulated experience and achievements in making online games and obtained good results in related online game design competitions.
With the accompanying exercises in each chapter, this book is also suitable as a textbook for a one-semester course in game programming for Juniors or Seniors in a four-year college. The teaching materials will be available soon by request after this book is published.
What you will learn
Table of Contents
CHAPTER 1 Unreal Engine 5 and Visual Studio
CHAPTER 3 C++ Object-Oriented Programming
3.1 Classes and ObjectsCHAPTER 4 Introduction to UE5 Game Programming
4.1 UE5 Game Programming Quick StartCHAPTER 5 Combat for Action RPGs
5.1 Creating Art Assets for RPGsCHAPTER 6 Visual Effects Design
6.1 Niagara VFX System"synopsis" may belong to another edition of this title.
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