Place the crate. Aim the fan. Open the portal. What could go wrong?
Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when his best friend bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.
To bring Pip home, Captain and his crew must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something no rulebook ever said.
In the Gadget Sandbox, mistakes are supposed to be fixable.
This one may not be.
Book 1 of the COMPLETE six-book Gadget Sandbox Chronicles, all six adventures available now, no waiting. Perfect for kids 8-12 who love blocky building games, puzzles to solve alongside the characters, and stories where teamwork actually wins.
Includes a complete Sandbox Glossary of characters, gadgets, and the team's first official rule.
"synopsis" may belong to another edition of this title.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Place the crate. Aim the fan. Open the portal. What could go wrong?Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. Captain Cubemelon's first build goes wrong when Pip falls through an unfinished portal. To bring Pip home, the team must turn a messy lab into a working path, learning a new rule with every fix. A puzzle-forward voxel adventure for ages 8-12. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798950343278
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # L2-9798950343278
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # L2-9798950343278
Quantity: Over 20 available
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Place the crate. Aim the fan. Open the portal. What could go wrong?Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. Captain Cubemelon's first build goes wrong when Pip falls through an unfinished portal. To bring Pip home, the team must turn a messy lab into a working path, learning a new rule with every fix. A puzzle-forward voxel adventure for ages 8-12. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9798950343278
Quantity: 1 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Place the crate. Aim the fan. Open the portal. What could go wrong?Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. Captain Cubemelon's first build goes wrong when Pip falls through an unfinished portal. To bring Pip home, the team must turn a messy lab into a working path, learning a new rule with every fix. A puzzle-forward voxel adventure for ages 8-12. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798950343278
Quantity: 1 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Place the crate. Aim the fan. Open the portal. What could go wrong Captain Cubemelon thought the first build would be easy. Set the spring pad. Press the button. Save the scene. But when Pip Pop bounces through an unfinished portal before the team can lock the build, the first test becomes the first rescue.To bring Pip home, Captain and his team, Ember Slice, Patch Bolt, Drip Byte, Moss Guard, and Brick Bloom, must turn a messy lab into a working path before the portal forgets where Pip went. Every fix uncovers a new rule. Every failure teaches them something the bible never said.In the Gadget Sandbox, mistakes are supposed to be fixable.This one may not be.The first book in The Gadget Sandbox Chronicles, a six-book adventure series for ages 10 and up. Perfect for kids who love building games, puzzle-solving, team-friendship stories, and the moment a plan finally works.Includes a complete Sandbox Glossary covering characters, gadgets, mechanics, and the team's first official rule. Seller Inventory # 9798950343278
Quantity: 2 available
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. The First Build | Jeffrey L. Carrier | Taschenbuch | Englisch | 2026 | Carrier Press | EAN 9798950343278 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Seller Inventory # 135866648
Quantity: 5 available