"Four players. It's in the rules."
"Is this like, some sort of academic decathlon or something?"
"Something like that."
Walkman-toting, guitar-playing Finn Mallory blames himself for his parents' deaths and would do anything to turn back time and set things right. So, when he's recruited into a secret club at his new school that specializes in competitive time travel games, Finn sees a world of opportunity open before him.
The games, however, are far from benign.
Competition is cutthroat.
Scenarios are rigged.
And the mysterious timekeepers who organize it all have no qualms about using-or disposing of-players to suit their own sinister plans.
Now Finn must decide who he can trust while making peace with his past if he's to have any hope of leading his team to victory and surviving his junior year.
As the games commence, it's time to press rewind.
"synopsis" may belong to another edition of this title.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. "Four players. It's in the rules.""Is this like, some sort of academic decathlon or something?""Something like that."Walkman-toting, guitar-playing Finn Mallory blames himself for his parents' deaths and would do anything to turn back time and set things right. So, when he's recruited into a secret club at his new school that specializes in competitive time travel games, Finn sees a world of opportunity open before him.The games, however, are far from benign.Competition is cutthroat.Scenarios are rigged.And the mysterious timekeepers who organize it all have no qualms about using-or disposing of-players to suit their own sinister plans.Now Finn must decide who he can trust while making peace with his past if he's to have any hope of leading his team to victory and surviving his junior year.As the games commence, it's time to press rewind. When a grieving teenager is recruited into a secret club that competes in dangerous forays into the past, he discovers that the mysterious organization behind the competition harbors secrets which could cost him his future. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798996596041
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9798996596041
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # L2-9798996596041
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # L2-9798996596041
Quantity: Over 20 available
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. "Four players. It's in the rules.""Is this like, some sort of academic decathlon or something?""Something like that."Walkman-toting, guitar-playing Finn Mallory blames himself for his parents' deaths and would do anything to turn back time and set things right. So, when he's recruited into a secret club at his new school that specializes in competitive time travel games, Finn sees a world of opportunity open before him.The games, however, are far from benign.Competition is cutthroat.Scenarios are rigged.And the mysterious timekeepers who organize it all have no qualms about using-or disposing of-players to suit their own sinister plans.Now Finn must decide who he can trust while making peace with his past if he's to have any hope of leading his team to victory and surviving his junior year.As the games commence, it's time to press rewind. When a grieving teenager is recruited into a secret club that competes in dangerous forays into the past, he discovers that the mysterious organization behind the competition harbors secrets which could cost him his future. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9798996596041
Quantity: 1 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. "Four players. It's in the rules.""Is this like, some sort of academic decathlon or something?""Something like that."Walkman-toting, guitar-playing Finn Mallory blames himself for his parents' deaths and would do anything to turn back time and set things right. So, when he's recruited into a secret club at his new school that specializes in competitive time travel games, Finn sees a world of opportunity open before him.The games, however, are far from benign.Competition is cutthroat.Scenarios are rigged.And the mysterious timekeepers who organize it all have no qualms about using-or disposing of-players to suit their own sinister plans.Now Finn must decide who he can trust while making peace with his past if he's to have any hope of leading his team to victory and surviving his junior year.As the games commence, it's time to press rewind. When a grieving teenager is recruited into a secret club that competes in dangerous forays into the past, he discovers that the mysterious organization behind the competition harbors secrets which could cost him his future. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798996596041
Quantity: 1 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Four players. It's in the rules.''Is this like, some sort of academic decathlon or something ''Something like that.'Walkman-toting, guitar-playing Finn Mallory blames himself for his parents' deaths and would do anything to turn back time and set things right. So, when he's recruited into a secret club at his new school that specializes in competitive time travel games, Finn sees a world of opportunity open before him.The games, however, are far from benign.Competition is cutthroat.Scenarios are rigged.And the mysterious timekeepers who organize it all have no qualms about using-or disposing of-players to suit their own sinister plans.Now Finn must decide who he can trust while making peace with his past if he's to have any hope of leading his team to victory and surviving his junior year.As the games commence, it's time to press rewind. Seller Inventory # 9798996596041
Quantity: 2 available