Adaptive 3D Sound Systems
Language: English
Published by Kluwer Academic Publishers, 2000
Series: Book 129 of 260 - The Springer International Series in Engineering and Computer Science
- Hardcover
- New

Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
AbeBooks seller since October 9, 2009
Condition: New
US$ 280.87
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Add to basketItem description from seller
Focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. This book explains adaptive algorithms including the multiple-error filtered-x algorithm and the adjoint LMS algorithm. It covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Series: The Springer International Series in Engineering and Computer Science. Num Pages: 190 pages, biography. BIC Classification: PHDS; TJK. Category: (XV) Technical / Manuals. Dimension: 234 x 156 x 12. Weight in Grams: 1050. . 2000. Hardback. . . . . Books ship from the US and Ireland.
Seller Inventory # V9780792379072
- Title
- Adaptive 3D Sound Systems
- Author
- Garas, John
- Publisher
- Kluwer Academic Publishers
- Publication year
- 2000
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0792379071
- ISBN 13
- 9780792379072
- Series
- Book 129 of 260: The Springer International Series in Engineering and Computer Science
The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters.
The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.
"Synopsis" may belong to another edition of this title.
Kennys Bookstore
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AbeBooks seller since October 9, 2009
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