Advanced Graphics Programming Using OpenGL
McReynolds, Tom, Blythe, David
Language: English
Published by Elsevier Science & Technology, 2005
Series: Book 21 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
- Used

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Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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- Title
- Advanced Graphics Programming Using OpenGL
- Author
- McReynolds, Tom, Blythe, David
- Publisher
- Elsevier Science & Technology
- Publication year
- 2005
- Condition
- Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1558606599
- ISBN 13
- 9781558606593
- Item weight
- 2.205 pounds
- Dimensions
- N/A
- Series
- Book 21 of 40: The Morgan Kaufmann Series in Computer Graphics
- Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.
- Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.
- Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
"Synopsis" may belong to another edition of this title.
About the Author
David Blythe has worked in the 3D graphics field professionally for the last 14 years, including serving as Chief Engineer at Silicon Graphics, a representative on the OpenGL Architecture Review Board, editor for the OpenGL ES 1.0 specification, and a frequent SIGGRAPH course presenter. While at Silicon Graphics, David contributed to the development of the RealityEngine and InfiniteReality graphics systems. He has worked extensively on implementations of the OpenGL graphics library, OpenGL extension specifications, and high-level toolkits built on top of OpenGL. David’s other industry experience includes embedded and system-on-a-chip design, mobile devices, and wireless networking. David is currently a graphics architect in the Windows Graphics and Gaming Technologies division at Microsoft working on DirectX and OpenGL graphics technologies.
"About the title" may belong to another edition of this title.
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