Aesthetics and Design for Game-based Learning
Language: English
Published by Taylor and Francis Ltd, GB, 2015
Series: Book 4 of 7 - Digital Games, Simulations, and Play in Learning
- Hardcover
- New

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA
AbeBooks seller since June 11, 2025
Condition: New
US$ 326.80
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Add to basketItem description from seller
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:player positioning game mechanicsnarrative designenvironment designcharacter design.Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Seller Inventory # LU-9780415720946
- Title
- Aesthetics and Design for Game-based Learning
- Author
- Michele D. Dickey
- Publisher
- Taylor and Francis Ltd, GB
- Publication year
- 2015
- Condition
- New
- Binding
- Hardback
- Language
- English
- ISBN 10
- 041572094X
- ISBN 13
- 9780415720946
- Item weight
- 385 grams
- Series
- Book 4 of 7: Digital Games, Simulations, and Play in Learning
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
- player positioning
- game mechanics
- narrative design
- environment design
- character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
"Synopsis" may belong to another edition of this title.
About the Author
Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.
"About the title" may belong to another edition of this title.
Rarewaves.com USA
London, London, United Kingdom
AbeBooks seller since June 11, 2025
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