Algorithms and Networking for Computer Games

Smed

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ISBN 10: 0470018127 ISBN 13: 9780470018125
Published by John Wiley and Sons Ltd, 2006
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  • 3.17 out of 5 stars
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Synopsis:

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.

The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.

Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for...

  • Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.
  • A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning.
  • In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
  • 51 ready-to-use algorithms and 178 illustrative exercises.

Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.

About the Author: Jouni Smed is currently a researcher and lecturer in Department of Information Technology, University of Turku, Finland.  His research concentrates on computer games, optimization, and scheduling algorithms.

Harri Hakonen is a researcher and lecturer in the department of Information Technology, University of Turku.  His research interests include algorithms for computer games, string algorithmics, and software construction.

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Bibliographic Details

Title: Algorithms and Networking for Computer Games
Publisher: John Wiley and Sons Ltd
Publication Date: 2006
Binding: Hardcover
Condition: Usado - bueno

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Hakonen, Harri, Smed, Jouni
ISBN 10: 0470018127 ISBN 13: 9780470018125
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Published by John Wiley & Sons, 2006
ISBN 10: 0470018127 ISBN 13: 9780470018125
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Smed, Jouni
Published by Wiley, 2006
ISBN 10: 0470018127 ISBN 13: 9780470018125
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Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-L-029-02189

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