Algorithms and Networking for Computer Games
Language: English
Published by Wiley, 2006
- Hardcover
- Used

Condition: Used - Good
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- Title
- Algorithms and Networking for Computer Games
- Author
- Smed, Jouni,Hakonen, Harri
- Publisher
- Wiley
- Publication year
- 2006
- Condition
- Good
- Binding
- hardcover
- Language
- English
- ISBN 10
- 0470018127
- ISBN 13
- 9780470018125
The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.
Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for...
- Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.
- A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning.
- In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
- 51 ready-to-use algorithms and 178 illustrative exercises.
Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.
"Synopsis" may belong to another edition of this title.
About the Author
Harri Hakonen is a researcher and lecturer in the department of Information Technology, University of Turku. His research interests include algorithms for computer games, string algorithmics, and software construction.
"About the title" may belong to another edition of this title.
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