Applied Geometry For Computer Graphics and CAD
Language: English
Published by Springer-Verlag, New York, 1999
- Softcover
- Used





Seller: Munster & Company LLC, ABAA/ILAB, Corvallis, OR, U.S.A.Munster & Company LLC, ABAA/ILAB
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View this seller's itemsCondition: Used - Very good
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New York: Springer-Verlag, 1999. xii, 288 pp. 23.5 x 17 cm. Stiff paper wrappers illustrated in yellow with dark blue lettering. Bumping to spine ends, with some rubbing to extremities of covers. Some light soil to edges of text block. Interior is clean and unmarked. Binding firm with no creases or cracks. . Soft Cover. Very Good.
Seller Inventory # 629459
- Title
- Applied Geometry For Computer Graphics and CAD
- Author
- Marsh, Duncan
- Publisher
- Springer-Verlag, New York
- Publication year
- 1999
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1852330805
- ISBN 13
- 9781852330804
- Seller catalogs
- Computer Science, New Additions
"Synopsis" may belong to another edition of this title.
From the Back Cover
Focusing on the manipulation and representation of geometrical objects, this book explores
the application of geometry to computer graphics and computer-aided design (CAD).
An introduction to transformations of the plane and three-dimensional space describes how objects can be constructed from geometric primitives and manipulated. This leads into a treatment of projections and the method of rendering objects on a computer screen by application of the complete viewing operation. Subsequently, the emphasis is on the two principal curve and surface representations, namely, Bézier and B-spline (including NURBS).
As in the first edition, applications of the geometric theory are exemplified throughout the book, but new features in this revised and updated edition include:
the application of quaternions to computer graphics animation and orientation;
discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces;
an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows.
Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites.
Designed for students of computer science and engineering as well as of mathematics, the book provides a foundation in the extensive applications of geometry in real world situations.
"About the title" may belong to another edition of this title.
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