Applying Deception in Wargaming: Introducing Limited Intelligence into Wargames (History of Wargaming Project: History)
Language: English
Published by Independently published, 2026
- Softcover
- New

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- Title
- Applying Deception in Wargaming: Introducing Limited Intelligence into Wargames (History of Wargaming Project: History)
- Author
- Curry, Dr John; Griffith, Dr Paddy
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 13
- 9798245316185
- Series
- Book 4 of 5: History of Wargaming Project: History
Limited intelligence is pivotal in wargaming because it realistically simulates the uncertainty and unpredictability of real-world operations. When players only have partial information, they must make decisions based on assumptions and incomplete data, just as military leaders do in actual conflict. This not only tests their analytical skills and adaptability but also exposes them to the risks and consequences of misjudgement, fostering a deeper understanding of operational complexity. In real warfare, deception exploits this limited intelligence and is used to mislead opponents, mask intentions, and create opportunities.
This books is packed full of practical examples of how wargamers can include limited intelligence, and opportunities for deception, into their games. A wide range of game mechanisms simulating ‘the fog of war’ are discussed; from hidden scenarios, to uncertainty about the enemy order of battle. Uncertainty, also makes hobby games more interesting as it increases the challenge where players are compelled to develop robust strategies for gathering information, interpreting ambiguous signals, and managing the unknown.
This book is published by the History of Wargaming as part of its ongoing work to document innovation in wargaming methods and practise.
This books is packed full of practical examples of how wargamers can include limited intelligence, and opportunities for deception, into their games. A wide range of game mechanisms simulating ‘the fog of war’ are discussed; from hidden scenarios, to uncertainty about the enemy order of battle. Uncertainty, also makes hobby games more interesting as it increases the challenge where players are compelled to develop robust strategies for gathering information, interpreting ambiguous signals, and managing the unknown.
This book is published by the History of Wargaming as part of its ongoing work to document innovation in wargaming methods and practise.
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California Books
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