Architectonics of Game Spaces The Spatial Logic of the Virtual and Its Meaning for the Real (Paperback)
Language: English
Published by Transcript Verlag, 2021
Series: Book 2 of 3 - Architekturen
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 58.34
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Add to basketItem description from seller
Paperback. What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places over here, in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. If reality is a construction and architecture is part of it, then the virtual spaces of games can teach us a lot about architecture and the role it plays in and for society. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …
Seller Inventory # 9783837648027
- Title
- Architectonics of Game Spaces The Spatial Logic of the Virtual and Its Meaning for the Real (Paperback)
- Author
- Andri Gerber
- Publisher
- Transcript Verlag
- Publication year
- 2021
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 3837648028
- ISBN 13
- 9783837648027
- Series
- Book 2 of 3: Architekturen
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
"Synopsis" may belong to another edition of this title.
About the Author
Ulrich Götz, born in 1971, is Professor at the ZHdK Zurich University of the Arts, heading the ZHdK Subject Area in Game Design. Trained as an architect, he discusses comparable strategies of spatial design in architecture and game spaces. He has built up extensive experience in research and development of serious and applied games. His university teaching focuses on the analysis and design of game mechanics, game concepts, motivation design, and spatial design in virtual environments.
"About the title" may belong to another edition of this title.
Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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