Architectonics of Game Spaces - The Spatial Logic of the Virtual and Its Meaning for the Real
Language: English
Published by Transcript Verlag, DE, 2021
Series: Book 2 of 3 - Architekturen
- Softcover
- New

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA
AbeBooks seller since June 11, 2025
Condition: New
US$ 52.71
Quantity: 2 available
Add to basketItem description from seller
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Seller Inventory # LU-9783837648027
- Title
- Architectonics of Game Spaces - The Spatial Logic of the Virtual and Its Meaning for the Real
- Author
- Andri Gerber, Ulrich Götz
- Publisher
- Transcript Verlag, DE
- Publication year
- 2021
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 3837648028
- ISBN 13
- 9783837648027
- Item weight
- 666 grams
- Series
- Book 2 of 3: Architekturen
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
"Synopsis" may belong to another edition of this title.
About the Author
Ulrich Götz, born in 1971, is Professor at the ZHdK Zurich University of the Arts, heading the ZHdK Subject Area in Game Design. Trained as an architect, he discusses comparable strategies of spatial design in architecture and game spaces. He has built up extensive experience in research and development of serious and applied games. His university teaching focuses on the analysis and design of game mechanics, game concepts, motivation design, and spatial design in virtual environments.
"About the title" may belong to another edition of this title.
Rarewaves.com USA
London, London, United Kingdom
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