Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the
flameshroud axe, lance of the unending charge,and
vampire hunter armor.
Over 125 magic items, including new artifacts, such as
elixir armor, rings of the hive mind, the
ghost rod, and the
bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the
Player’s Handbook and the
Dungeon Master’s Guide. A player needs only the
Player’s Handbook.
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
Eric Cagle works for the R&D staff as an administrative assistant. He has edited several
AD&D® and
D&D game products.
Jesse Decker is currently the managing editor of Dragon® Magazine. He has written numerous magazine articles in relation to the D&D game.
Jeff Quick helped launch Star Wars Insider magazine as its new editor and simultaneously helmed Star Wars Insider magazine as its editor-in-chief.
Rich Redman's recent credits include contributing to Deities and Demigods, Defenders of the Faith, and Monster Manual II.