The Art of Maya: An Introduction to 3D Computer Graphics
Language: English
Published by Sybex, 2007
- Softcover
- Used

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- Title
- The Art of Maya: An Introduction to 3D Computer Graphics
- Author
- Autodesk Maya Press
- Publisher
- Sybex
- Publication year
- 2007
- Condition
- very_good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 189717747X
- ISBN 13
- 9781897177471
- Edition
- 4th Edition
"Synopsis" may belong to another edition of this title.
From the Back Cover
Understand:
- 3D Computer Graphics
- Time and Space
- Animation
- Setting Keys
- Non-linear Animation
- Rigid Body Dynamics
- Modeling
- NURBS
- Polygons
- Subdivision Surfaces
- Deformations
- Deforming Objects
- Lattices and Clusters
- Character Animation
- Materials and Textures
- Shading Networks
- Texture Maps
- Bumps and Displacements
- Digital Cinematography
- Shadows
- Lighting
- Cameras
- Rendering
- Effects
- Particle Effects
- Paint Effects
- Maya Fluid Effects
- Maya Cloth
- Maya Long Hair
- Interactive 3D
- Game Creation
- Building Levels
The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations.
Get an inside look at the use of Maya by:
- The Canadian Broadcast Corporation
- Turner Studios
- Digital Domain for the making of I-Robot
- Weta Digital in the making of The Lord of the Rings: The Return of the King
- The AOES Medialab
- BioDigital
- The Mill
- Oddworld Inhabitants in the making of Oddworld Stranger's Wrath
"About the title" may belong to another edition of this title.
Zoom Books East
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AbeBooks seller since July 1, 2024
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