Artificial Intelligence for Computer Games: An Introduction

Funge, John David

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ISBN 10: 1568812086 ISBN 13: 9781568812083
Published by A K Peters/CRC Press, 2004
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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

About the Author: Funge, John David

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Title: Artificial Intelligence for Computer Games: ...
Publisher: A K Peters/CRC Press
Publication Date: 2004
Binding: Hardcover
Condition: Good

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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Funge, John DavidLearn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Startin. Seller Inventory # 596328017

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