Artificial Intelligence for Computer Games
8 ratings by Goodreads
Language: English
Published by A.K. Peters, Limited, 2004
- Hardcover
- New

Seller: Biblios, frankfurt am main, hessen, GermanyBiblios
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Hardcover
Condition: New
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Add to basketItem description from seller
pp. x + 146.
Seller Inventory # 181190475
- Title
- Artificial Intelligence for Computer Games
- Author
- John David Funge
- Publisher
- A.K. Peters, Limited
- Publication year
- 2004
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1568812086
- ISBN 13
- 9781568812083
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
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About the Author
Funge, John David
"About the title" may belong to another edition of this title.
Biblios
frankfurt am main, hessen, Germany
4-star seller
AbeBooks seller since September 10, 2024
Shipping rates from Germany to U.S.A.
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|---|---|---|
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