Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 software have made the job of design visualization specialists a lot easier.
Autodesk Maya 2019: A Comprehensive Guide covers all features of the latest version of Maya, Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for le arning at your convenience and at your pace.
Salient Features:
- Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019.
- The first page of every chapter summarizes the topics that are covered in it.
- Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts and commands.
- Real-world 3D models and examples focusing on industry experience.
- Step-by-step instructions that guide the user through the learning process.
- Additional information is provided throughout the book in the form of tips and notes.
- Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.
Table of Contents:
Chapter 1: Exploring Maya Interface
Chapter 2: Polygon Modeling
Chapter 3: NURBS Curves and Surfaces
Chapter 4: NURBS Modeling
Chapter 5: UV Mapping
Chapter 6: Shading and Texturing
Chapter 7: Lighting
Chapter 8: Animation
Chapter 9: Rigging, Constraints, and Deformers
Chapter 10: Paint Effects
Chapter 11: Rendering
Chapter 12: Particle System
Chapter 13: Introduction to nParticles
Chapter 14: Fluids
Chapter 15: nHair
Chapter 16: Bifrost
Chapter 17: Bullet Physics
Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this textbook:
- Technical support by contacting techsupport at cadcim
- Max files used in tutorials
- Customizable PowerPoint Presentations of every chapter (For faculty only)
- Instructor Guide with solution to all review questions and instructions to create the models for exercises (For faculty only)
- Additional learning resources for Faculty only
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Calumet, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks and free teaching and learning resources on Computer Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.
Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.