Beginning C++ Game Programming
John Horton
From PBShop.store US, Wood Dale, IL, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since April 7, 2005
New - Soft cover
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Add to basketFrom PBShop.store US, Wood Dale, IL, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since April 7, 2005
Quantity: Over 20 available
Add to basketAbout this Item
New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781835081747
Bibliographic Details
Title: Beginning C++ Game Programming
Publisher: Packt Publishing Limited
Publication Date: 2024
Binding: PAP
Condition: New
Edition: 3rd Edition
About this title
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series
Purchase the eBook for full-color content
Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful
(N.B. Please use the Read Sample option to see further chapters)
John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
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