- Softcover
- Used

Seller: Library House Internet Sales, Grand Rapids, OH, U.S.A.Library House Internet Sales
AbeBooks seller since February 3, 2014
Condition: Used - Good
US$ 4.00
Quantity: 1 available
Add to basketItem description from seller
This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games. This book explains C programming as it relates to the game development topics in detail, but will not cover overly complex or difficult topics related to C as a programming language. It will focus on the standard C language and will utilize DirectX for the game library, focusing on game programming subjects rather than the logistics of DirectX. Each chapter will cover simple, small sample games to demonstrate beginning game programming techniques. The author will use Anim8or, which supports 3D Studio files and Lightwave files, to create original artwork used in the book and will include the 3D object files on the CD-ROM. Readers who are inspired to learn more about making their own 3d models can go on to "Game Art for Teens", "The Dark Side of Game Texturing", "2D Artwork and 3D Modeling for Game Artists", etc. based on their area of interest and level of artistic experience. Moderate edgewear on the boards. Please note the image in this listing is a stock photo and may not match the covers of the actual item.…
Seller Inventory # 123581889
- Title
- Beginning Game Programming
- Author
- Jonathan S. Harbour
- Publisher
- ELSEVIER
- Publication year
- 2005
- Condition
- Good
- Dust jacket
- No Jacket
- Book Type
- Book
- Binding
- Softcover
- Language
- English
- ISBN 10
- 1592005853
- ISBN 13
- 9781592005857
Provides a solid foundation to game programming, covering important introductory concepts and paving the way for more challenging topics.
Provides readers with a working knowledge of the terminology and basics of game programming.
Offers a glimpse of how games on retail shelves are created by using the C language with DirectX.
Teachs readers how to write full-featured 3D games using the cutting-edge tools used by professionals.
"Synopsis" may belong to another edition of this title.
About the Author
"About the title" may belong to another edition of this title.
Library House Internet Sales
Grand Rapids, OH, U.S.A.
AbeBooks seller since February 3, 2014
Shipping rates within U.S.A.
| Item | 5 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 6.99 | US$ 11.50 |
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Seller's business information
Library House Books and Art
24164 Front St.
Grand Rapids, OH U.S.A. 43522
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