Beginning C++ Game Programming: Learn to program with C++ by building fun games
Language: English
Published by Packt Publishing, 2019
- Softcover
- Used

Seller: Goodwill of Central and Coastal Virginia, Richmond, VA, U.S.A.Goodwill of Central and Coastal Virginia
AbeBooks seller since May 29, 2026
Condition: Used - Fair
US$ 4.64
Quantity: 2 available
Add to basketSeller Inventory # CCVV.1838648577.A
- Title
- Beginning C++ Game Programming: Learn to program with C++ by building fun games
- Author
- John Horton
- Publisher
- Packt Publishing
- Publication year
- 2019
- Condition
- acceptable
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1838648577
- ISBN 13
- 9781838648572
- Edition
- 2nd Edition
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
Key Features
- Learn game development and C++ with a fun, example-driven approach
- Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
- Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
What you will learn
- Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
- Explore C++ OOP by building a Pong game
- Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
- Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
- Add advanced features to your game using pointers, references, and the STL
- Scale and reuse your game code by learning modern game programming design patterns
Who this book is for
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
Table of Contents
- C++, SFML, Visual Studio, and Starting the First Game
- Variables, Operators, and Decisions
- C++ Strings and SFML Time
- Loops, Arrays, Switches, Enumerations, and Functions
- Collisions, Sound, and End Conditions
- Object-Oriented Programming
- Dynamic Collision Detection and Physics
- SFML Views
- C++ References, Sprite Sheets, and Vertex Arrays
- Pointers, the Standard Template Library, and Texture Management
- Collision Detection, Pickups, and Bullets
- Layering Views and Implementing the HUD
- Sound E?ects, File I/O, and Finishing the Game
- Abstraction and Code Management
- Advanced OOP
- Building Playable Levels and Collision Detection
- Sound Spatialization and the HUD
- Particle Systems and Shaders
- Game Programming Design Patterns
- Game Objects and Components
- File I/O and the Game Object Factory
- Using Game Objects and Building a Game
- Before You Go...
"Synopsis" may belong to another edition of this title.
About the Author
"About the title" may belong to another edition of this title.
Goodwill of Central and Coastal Virginia
Richmond, VA, U.S.A.
AbeBooks seller since May 29, 2026
Shipping rates within U.S.A.
| Item | 5 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 5.74 | US$ 10.99 |
Payment methods
Store description
Goodwill of Central and Coastal Virginia is a nonprofit dedicated to changing lives through the power of work. Every book purchased from our page helps fund job training programs, education, and employment opportunities for individuals facing barriers to work. From career coaching to skills development, we empower people in our community to build brighter futures. When you shop our books, you are not just finding your next great read, you are supporting a mission that has strengthened Central and Coastal Virginia since 1923. Give a book a second life and help someone start a new chapter of their own. Our mission is changing lives…helping people help themselves through the power of work. Through an earn while you learn approach, we provide hands-on experience, supportive services, and access to training that leads to real careers. Every purchase plays a role in advancing that mission and creating opportunities across the communities we serve.…
Specialty
Used books from all categoriesSeller's business information
Goodwill of Central and Coastal Virginia
6301 Midlothian Tpke
Richmond, VA U.S.A. 23225