Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition
Language: English
Published by Packt Publishing, 2019
- Softcover
- New

Seller: Textbook Bookie, Little Rock, AR, U.S.A.Textbook Bookie
AbeBooks seller since October 5, 2026
Condition: New
US$ 43.99
Quantity: 1 available
Add to basketItem description from seller
Book in New condition.
Seller Inventory # 9781838648572-new
- Title
- Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition
- Author
- Horton, John
- Publisher
- Packt Publishing
- Publication year
- 2019
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1838648577
- ISBN 13
- 9781838648572
- Edition
- 2nd Edition
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
Key Features
- Learn game development and C++ with a fun, example-driven approach
- Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
- Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.
What you will learn
- Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
- Explore C++ OOP by building a Pong game
- Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
- Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
- Add advanced features to your game using pointers, references, and the STL
- Scale and reuse your game code by learning modern game programming design patterns
Who this book is for
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
Table of Contents
- C++, SFML, Visual Studio, and Starting the First Game
- Variables, Operators, and Decisions
- C++ Strings and SFML Time
- Loops, Arrays, Switches, Enumerations, and Functions
- Collisions, Sound, and End Conditions
- Object-Oriented Programming
- Dynamic Collision Detection and Physics
- SFML Views
- C++ References, Sprite Sheets, and Vertex Arrays
- Pointers, the Standard Template Library, and Texture Management
- Collision Detection, Pickups, and Bullets
- Layering Views and Implementing the HUD
- Sound E?ects, File I/O, and Finishing the Game
- Abstraction and Code Management
- Advanced OOP
- Building Playable Levels and Collision Detection
- Sound Spatialization and the HUD
- Particle Systems and Shaders
- Game Programming Design Patterns
- Game Objects and Components
- File I/O and the Game Object Factory
- Using Game Objects and Building a Game
- Before You Go...
"Synopsis" may belong to another edition of this title.
About the Author
"About the title" may belong to another edition of this title.
Textbook Bookie
Little Rock, AR, U.S.A.
AbeBooks seller since October 5, 2026
Shipping rates within U.S.A.
| Item | 7 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 4.25 | US$ 7.00 |
Payment methods
Store description
Your trusted source for textbooks for nearly 28 years. Since 1998, Textbook Bookie and its affiliates have provided quality new and used textbooks at affordable prices. We take pride in accurate listings, fast shipping, and friendly, dependable customer service. Orders received before 12 PM CT ship the same business day. Orders received after 12 PM may ship the same day but are not guaranteed to ship until the next business day. If you have any questions or concerns with your order, please contact us through AbeBooks. We’re always happy to help! Thank you for choosing Textbook Bookie and its affiliates!…
Specialty
TextbooksSeller's business information
Textbook Bookie
AR, U.S.A.
Terms of sale
We have a 14 day return policy. The return must be postmarked within 14 days of the delivery date. If you are unable to have the item postmarked within 14 days of the delivery date, please contact us for further information. Once the item has been returned, we will initiate an item-only refund (shipping costs are non- refundable). The item must be returned in the same condition as it was advertised. Please contact us prior to returning the item if the condition of the item received is not the same as the condition advertised. Items returned to other locations other then the one specified below will be subject to additional restocking fees. Items not postmarked within 14 days of delivery and received back in store during this time will also be subject to additional restocking fees. Please use Media Mail Shipping and obtain return tracking on all items being shipped back for return. Please do not mark the item "Return or Sender" or "Refuse." Please return the item to the address on the returns information for AbeBooks. If you have any questions regarding this return policy, please contact us prior to returning the item. Thank you for your understanding. Textbook Bookie 316 N 10th Street Arkadelphia AR 71293 870-246-2181 textbookbookie@texastext.net Customer Service Manager: Krystin
Shipping terms
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.