Beginning Unity Editor Scripting : Create and Publish Your Game Tools

Language: English

Published by Apress, 2021

1484271661 / 9781484271667

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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nach der Bestellung gedruckt Neuware - Printed after ordering - Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income.The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea.This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs.What You Will Learn Get started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorTool Structure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIs Master packaging and selling your own editor tools Set up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is ForReaders who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.

Seller Inventory # 9781484271667

Title
Beginning Unity Editor Scripting : Create and Publish Your Game Tools
Author
Benny Kok
Publisher
Apress
Publication year
2021
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
1484271661
ISBN 13
9781484271667
Item weight
435 grams
Dimensions
235x155x16 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

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