The Big Book of Virtual Games
Language: English
Published by Healthy Learning, 2020
- Softcover
- Used

Seller: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.Goodwill of Silicon Valley
AbeBooks seller since June 28, 2024
Condition: Used - Good
US$ 49.95
Quantity: 1 available
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Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Seller Inventory # GWSVV.1606794949.G
- Title
- The Big Book of Virtual Games
- Author
- Steven Peck
- Publisher
- Healthy Learning
- Publication year
- 2020
- Condition
- good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1606794949
- ISBN 13
- 9781606794944
- Illustrator
- Cheery Sugabo
You can learn more about a person in an hour's worth of play than a lifetime of conversation.
Plato
Games.Playing group games offers innumerable benefits to participants, including developing social skills and enhancing interpersonal connections.
The Big Book of Virtual Games features over 100 games that can be played either online or in person. Similar to the games in his previous four books, noted author Steven Peck has put together another one-of-a-kind, creative collection of unique play activities that can be enjoyed by groups of all kinds, backgrounds, and ages. Among the groups for which these games are appropriate are summer camps, scouting programs, school groups, neighborhood gatherings, and church assemblages. In other words, this book is designed to appeal to any group of individuals who are ready to engage in a fun, developmental activity online or in person.
The activities in the book are categorized into seven areas: name games, icebreakers, duration games, group games, improv games, programs, and closures. In addition, the book includes a bonus game that addresses virtual messaging.
The Big Book of Virtual Games is the ideal resource for anyone looking for activities that can help children connect with others, whether virtually or in person. In that regard, the various activities in this extraordinary collection of games are designed to build community, life skills, and personal growth, while leaving participants wanting more.
The true value of this remarkable book is reinforced by the fact that play not only enhances learning, it also improves cognitive development. For most children, guided play is natural and spontaneous. In the process, it helps nurture imagination and give a child a sense of adventure, while providing children the opportunity to evolve their ability to problem-solve, work with others, and share all aptitudes that are targeted in The Big Book of Virtual Games.
"Synopsis" may belong to another edition of this title.
Goodwill of Silicon Valley
SAN JOSE, CA, U.S.A.
AbeBooks seller since June 28, 2024
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Goodwill of Silicon Valley’s mission is to support our employees, our customers, and people with challenging barriers to employment; to raise their standard of living and improve their lives through our services and social enterprise. Founded in Santa Clara County in 1928, Goodwill of Silicon Valley is dedicated to improving employment opportunities, increasing standards of living, providing economic independence, and restoring our clients’ sense of self-worth. We do this through workforce creation, vocational training, and environmental stewardship. With 18 retail stores, an online store, an extensive reuse/recycling operation, and our Contract Services division, we help people overcome barriers to employment, build sustainable livelihoods, and transform their lives and communities.…
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Goodwill of Silicon Valley
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San Jose, CA U.S.A. 95112
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