Build Multi-Device Games with Godot and GDScript
Avis Gabe
Sold by PBShop.store US, Wood Dale, IL, U.S.A.
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Add to basketSold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller Inventory # L0-9798291648216
Build Multi-Device Games with Godot and GDScript: Cross-Platform Game Development in Practice
Are you ready to create games that seamlessly run on desktop, mobile, and web without rewriting your code for each platform? This practical guide walks you through building games with Godot Engine and GDScript, focusing on multi-device compatibility and real-world workflows.
This book provides a step-by-step approach starting with setting up your development environment and mastering Godot’s unique scene and node system. You’ll explore core concepts like unified input handling, responsive UI design, and adaptive graphics that ensure your game feels native on any device. Advanced topics include cross-platform input management, performance tuning, exporting for multiple platforms, multiplayer networking, and continuous integration for professional game development pipelines.
Key chapters and insights include:
Getting Started with Godot and GDScript: Install and configure tools, learn core scripting essentials, and build your first multi-device game project.
Core Godot Concepts for Cross-Platform Games: Manage input, screen resolutions, signals, and modular scene design for flexibility.
Designing Responsive and Adaptive User Interfaces: Create UI layouts that dynamically adjust to different screens and input types.
Cross-Platform Input Management: Handle keyboard, mouse, touch, and gamepad inputs seamlessly with input mapping and device detection.
Graphics and Asset Optimization: Optimize textures, assets, and performance across varied hardware capabilities.
Networking, SDK Integration, and Continuous Deployment: Implement multiplayer features, third-party plugins, and automate builds for smooth releases.
Case Studies: Learn from real-world projects demonstrating practical application of cross-device game development principles.
Whether you’re an indie developer or part of a larger team, this book equips you with the knowledge and hands-on techniques to design, develop, test, and deploy games that perform consistently across platforms. Master the art of building adaptive games with Godot and GDScript and reach a wider audience efficiently.
Take the next step in your game development career—build games that work everywhere with confidence and professionalism.
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