Build Your Own 2D Game Engine and Create Great Web Games

Language: English

Published by APress, US, 2021

1484273761 / 9781484273760

  • Softcover
  • New
See all details

Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

5-star seller

AbeBooks seller since June 10, 2025

Softcover

Condition: New

US$ 70.25

 Free Shipping 
Ships within U.S.A.

Quantity: 8 available

Add to basket
Free 30-day returns

Item description from seller

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly.Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, andice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2.What You Will LearnUnderstand essential concepts for building 2D gamesGrasp the basic architecture of 2D game enginesUnderstand illumination models in 2D gamesLearn basic physics used in 2D gamesFind out how these core concepts affect game design and game playLearn to design and develop 2D interactive games Who Is This Book ForGame enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.…

Seller Inventory # LU-9781484273760

Title
Build Your Own 2D Game Engine and Create Great Web Games
Author
Matthew Munson, Kelvin Sung, Jason Pace, Jebediah Pavleas
Publisher
APress, US
Publication year
2021
Condition
New
Binding
Paperback
Language
English
ISBN 10
1484273761
ISBN 13
9781484273760
Edition
Second Edition.

Rarewaves USA

HEBRON, KY, U.S.A.

5-star seller

AbeBooks seller since June 10, 2025

Shipping rates within U.S.A.

Item13 to 14 business days13 to 16 business days
First itemUS$ 0.00US$ 0.00
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.

Payment methods

  • Visa
  • Mastercard
  • American Express
  • Apple Pay
  • Google Pay

Seller's business information

Rarewaves USA

10100 West Sample Road, Ste 101
Coral Springs, FL U.S.A. 33065