Building Games and Interactive Apps with Godot 4.6 (Paperback)

Language: English

Published by Independently Published, 2026

9798180557582

  • Softcover
  • New
See all details

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

5-star seller

AbeBooks seller since October 12, 2005

Softcover

Condition: New

US$ 29.99

 Free Shipping 
Ships within U.S.A.

Quantity: 1 available

Add to basket
Free 30-day returns

Item description from seller

Paperback. Can one engine help you build games, productivity tools, interactive applications, educational software, and creative experiences without forcing you into complicated workflows?Godot 4.6 is rapidly becoming the platform of choice for indie developers, solo creators, software engineers, UI/UX designers, educators, and freelancers who want flexibility without sacrificing professional capabilities. The challenge isn't learning where the buttons are, it's learning how to build scalable, maintainable projects that can grow beyond simple prototypes.Building Games and Interactive Apps with Godot 4.6 takes a practical, project-driven approach to modern development. Rather than focusing on isolated features, this book shows you how real systems work together-from scene organization and professional GDScript practices to user interface engineering, gameplay architecture, optimization, deployment, and long-term project management.Inside, you'll learn how to: - Build interactive games and applications using modern Godot 4.6 workflows- Write maintainable GDScript that scales with growing projects- Create responsive user interfaces and adaptive menu systems- Design reusable gameplay components, state machines, and data-driven systems- Develop 2D and 3D experiences with animation, physics, lighting, and visual effects- Work with JSON, external files, structured data, and utility applications- Profile CPU, GPU, and memory usage to improve performance- Prepare production-ready builds for Windows, Linux, macOS, Web, and Mobile- Structure projects for freelancers, indie teams, and long-term developmentWhether you're creating your first commercial game, building a client application, developing educational software, or expanding your software engineering skill set, this book provides practical techniques you can apply immediately.The most successful projects are not built by knowing every feature of an engine. They are built by understanding how to organize systems, solve problems efficiently, and create experiences that users enjoy.If you're ready to move beyond tutorials and start building professional-quality games and interactive applications with Godot 4.6, this book belongs on your desk. Get your copy today and start creating projects that are designed to grow. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Seller Inventory # 9798180557582

Title
Building Games and Interactive Apps with Godot 4.6 (Paperback)
Author
Armando C. Kent
Publisher
Independently Published
Publication year
2026
Condition
new
Binding
Paperback
Language
English
ISBN 13
9798180557582

Grand Eagle Retail

Bensenville, IL, U.S.A.

5-star seller

AbeBooks seller since October 12, 2005

Shipping rates within U.S.A.

Item6 to 14 business days6 to 16 business days
First itemUS$ 0.00US$ 0.00
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.

Payment methods

  • Visa
  • Mastercard
  • American Express
  • Apple Pay
  • Google Pay

Seller's business information

APOLLO ONLINE CORP.

605 Geddes Street
Wilmington, DE U.S.A. 19805