Building Games with C++
Rees, Kai
Sold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: Over 20 available
Add to basketSold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller Inventory # L0-9798272534804
This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.
Through hands-on, systematically explained chapters, you’ll learn how to:
Build robust entity-component systems (ECS) and event-driven gameplay logic
Implement high-performance rendering pipelines using Vulkan, DirectX, and OpenGL
Design intelligent AI with behavior trees, utility systems, and navigation meshes
Create dynamic worlds through procedural generation, physics, and scripting
Profile, optimize, and test cross-platform games for PC, mobile, and consoles
Each chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you’ll gain control over every layer of the game, from input and physics to rendering and networking.
Whether you’re starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.
Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you’ve always wanted to make.
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