COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E
Language: English
Published by Mercury Learning and Information, 2026
- Hardcover
- New

Seller: California Books, Miami, FL, U.S.A.California Books
AbeBooks seller since October 27, 2023
Condition: New
US$ 83.00
Quantity: Over 20 available
Add to basketSeller Inventory # I-9781501524325
- Title
- COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E
- Author
- Gordon, Scott; Clevenger, John
- Publisher
- Mercury Learning and Information
- Publication year
- 2026
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1501524321
- ISBN 13
- 9781501524325
- Edition
- 4th Edition
Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.
FEATURES
- Shaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.
- Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.
- Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.
- Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.
- Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.
- Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.
- Downloadable companion files: All the code, object models, figures, and more.
"Synopsis" may belong to another edition of this title.
About the Author
Dr. V. Scott Gordon has been a professor in the California State University system for over 30 years and currently teaches graphics and game engineering at CSU Sacramento.
Dr. John Clevenger is a professor with over forty years of experience teaching a wide variety of courses including graphics, game architecture, operating systems, etc. He is also the technical director of the International Collegiate Programming Contest (ICPC).
Dr. V. Scott Gordon, California State University, Sacramento. Dr. John L. Clevenger, California State University, Sacramento.
"About the title" may belong to another edition of this title.
California Books
Miami, FL, U.S.A.
AbeBooks seller since October 27, 2023
Shipping rates within U.S.A.
| Item | 3 to 7 business days | 2 to 5 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 12.00 |
Payment methods
Store description
We have 20 years experience selling books worldwide! Friendly customer support. Your satisfaction guaranteed!
Specialty
All authorized categoriesSeller's business information
Miramar International Services LLC
FL, U.S.A.
Terms of sale
www.californiabooks.com
Shipping terms
www.californiabooks.com