Cambridge Primary Computing Learner's Book Stage 4
Language: English
Published by Hachette Learning, GB, 2022
- Softcover
- New

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA
AbeBooks seller since June 11, 2025
Condition: New
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Add to basketItem description from seller
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossary.…
Seller Inventory # LU-9781398368590
- Title
- Cambridge Primary Computing Learner's Book Stage 4
- Author
- Nazreen Mohammed, Michele Taylor, Carissa Gookool, Roland Birbal, Michelle Koon Koon
- Publisher
- Hachette Learning, GB
- Publication year
- 2022
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1398368598
- ISBN 13
- 9781398368590
- Item weight
- 520 grams
This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Scratch: Be a loop hero
Unit 2 Google forms: Be a data controller
Unit 3 Be a speed surfer
Unit 4 Be a storyteller
Term 2
Unit 5 Robots can work
Unit 6 Be a musician
Unit 7 Be a data boss
Unit 8 Be an innovator
Term 3
Unit 9 Be a code cracker
Unit 10 Be a game developer
Unit 11 Robots in control
Unit 12 Be an artist
Glossary
"Synopsis" may belong to another edition of this title.
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