Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
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Language: English
Published by Elsevier, 2008
- Softcover
- New

Seller: Biblios, frankfurt am main, hessen, GermanyBiblios
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Softcover
Condition: New
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pp. 408.
Seller Inventory # 18688503
- Title
- Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
- Author
- Patnode Jason
- Publisher
- Elsevier
- Publication year
- 2008
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0240520343
- ISBN 13
- 9780240520346
Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
"Synopsis" may belong to another edition of this title.
About the Author
Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.
"About the title" may belong to another edition of this title.
Biblios
frankfurt am main, hessen, Germany
4-star seller
AbeBooks seller since September 10, 2024
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