Characteristics of Games (Paperback)
Language: English
Published by MIT Press Ltd, 2020
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 54.63
Quantity: 1 available
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Paperback. Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Seller Inventory # 9780262542692
- Title
- Characteristics of Games (Paperback)
- Author
- George Skaff Elias
- Publisher
- MIT Press Ltd
- Publication year
- 2020
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0262542692
- ISBN 13
- 9780262542692
- Illustrator
- Whitley, Peter
Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
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Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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