Classical Antiquity in Video Games: Playing With the Ancient World
Rollinger, Christian (Editor)/ Carlà-Uhink, Filippo (Editor)/ Lindner, Martin (Editor)
Language: English
Published by Bloomsbury USA Academic, 2020
Series: Book 5 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Hardcover
- New

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- Title
- Classical Antiquity in Video Games: Playing With the Ancient World
- Author
- Rollinger, Christian (Editor)/ Carlà-Uhink, Filippo (Editor)/ Lindner, Martin (Editor)
- Publisher
- Bloomsbury USA Academic
- Publication year
- 2020
- Condition
- Brand New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 135006663X
- ISBN 13
- 9781350066632
- Item weight
- 0.58 kilograms
- Series
- Book 5 of 14: IMAGINES – Classical Receptions in the Visual and Performing Arts
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.
This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
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About the Author
Filippo Carlà-Uhink is Professor of Ancient History at Potsdam University, Germany. His main research areas are the social and economical history of Late Antiquity, the history of the Roman Republic, the cultural history of ancient Rome, with a particular attention for space concepts and the construction of space, and the reception of antiquity in modern media. He is co-editor of Bloomsbury Academic's series IMAGINES - Classical Receptions in the Visual and Performing Arts, and editor of Caesar, Attila & Co. Comics und die Antike (2014) and, with Irene Berti, Ancient Magic and the Supernatural in the Modern Visual and Performing Arts (Bloomsbury Academic, 2015).
Martin Lindner is Lecturer in Ancient History and Curator of the Tom Stern Collection film archive at the University of Göttingen, Germany.
"About the title" may belong to another edition of this title.
Revaluation Books
Exeter, United Kingdom
AbeBooks seller since January 6, 2003
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