Cocos2d Game Development Blueprints
Jorge Jordan
Sold by PBShop.store UK, Fairford, GLOS, United Kingdom
AbeBooks Seller since June 11, 1999
New - Soft cover
Condition: New
Quantity: Over 20 available
Add to basketSold by PBShop.store UK, Fairford, GLOS, United Kingdom
AbeBooks Seller since June 11, 1999
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller Inventory # L0-9781783987887
Design, develop, and create your own successful iOS games using the Cocos2d game engine
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
Cocos2d is one of the most popular 2D game engines for the iOS platform. It is packed with powerful features that set it apart from other game engines. It can be used to build games, apps, and other cross-platform GUI-based interactive programs.
This practical guide will develop your skills in designing and developing iOS games across several genres. You will start with managing collisions through building a horizontal scroll game for both iPhone and iPad, you will then go through building a shooting game. After that, you will learn how to use the accelerometer to control movement, load particle systems such as explosions, draw primitives, and create parallax effects. We also cover essential elements of the Cocos2d package including sprite sheets, multiple image file loading to animate a sprite, building physics behavior with Chipmunk, using filters and listeners, and providing powerful AI, non-playable characters, and pathfinder algorithms with a cool tower defence game.
Jorge Jordan
Jorge Jordan is an iOS indie developer who has been passionate about how things work since his childhood. This is the reason why he graduated in Computer Science and became a Java developer. After buying his first iPhone, he became deeply interested in its technology and spent his spare time learning how to develop apps for Apple smartphones. Over time, he founded Insane Platypus Games (http://insaneplatypusgames.com/) where he tries to make his dreams and games come true. He is also a member of the tutorial team at http://www.raywenderlich.com/. In his free time, he loves to play video games and bass guitar, and to watch TV series. You can follow him on Twitter @jjordanarenas.
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