Code as Creative Medium: A Handbook for Computational Art and Design. This item is unavailable.
40 ratings by Goodreads
Language: English
Published by The MIT Press, 2021
- Softcover
- Used

Seller: Bellwetherbooks, McKeesport, PA, U.S.A.Bellwetherbooks
4-star seller
AbeBooks seller since April 17, 2007
Unavailable
Softcover
Condition: Used - Fine
US$ 9.92
Item description from seller
LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.
Seller Inventory # mon0000019647
- Title
- Code as Creative Medium: A Handbook for Computational Art and Design
- Author
- Levin, Golan,Brain, Tega
- Publisher
- The MIT Press
- Publication year
- 2021
- Condition
- Fine
- Binding
- paperback
- Language
- English
- ISBN 10
- 0262542048
- ISBN 13
- 9780262542043
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
"Synopsis" may belong to another edition of this title.
About the Author
Golan Levin is Professor of Electronic Art at Carnegie Mellon University, where is also Director of the Frank-Ratchye STUDIO for Creative Inquiry.
Tega Brain, an Australian-born artist, educator and researcher, is Assistant Professor of Integrated Digital Media at New York University. Her work has been exhibited in such venues as the Whitney Museum, the Guangzhou Triennial, the Vienna Design Biennale, and the Transmediale Festival.
Tega Brain, an Australian-born artist, educator and researcher, is Assistant Professor of Integrated Digital Media at New York University. Her work has been exhibited in such venues as the Whitney Museum, the Guangzhou Triennial, the Vienna Design Biennale, and the Transmediale Festival.
"About the title" may belong to another edition of this title.
Search results for Code as Creative Medium: A Handbook for Computational Art and Design
There are 24 more copies of this bookView all results