Code Tales, Vol 10: Creativity and Ethical Innovation
Language: English
Published by Nitin Gambhir, 2025
Series: Book 10 of 10 - Code Tales - Tech, Ethics, Coding for Tweens
- Softcover
- Used

Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
AbeBooks seller since April 6, 2009
Condition: Used - As new
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Add to basketItem description from seller
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- Title
- Code Tales, Vol 10: Creativity and Ethical Innovation
- Author
- Gambhir, Nitin
- Publisher
- Nitin Gambhir
- Publication year
- 2025
- Condition
- As New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 9334234679
- ISBN 13
- 9789334234671
- Series
- Book 10 of 10: Code Tales - Tech, Ethics, Coding for Tweens
🦉 What are meta-skills and why should students be learning about them?
Meta skills or meta competencies are higher-order cognitive skills such as Creativity, Self-awareness & Resilience that create adaptive learners and act as a key to unlock the development of other technical skills. So as students’ progress through their education, it is important to recognize and explore the development of these skills.
💻 Isn't Digital Literacy the same as Computer Literacy?
The three pillars of digital literacy include, (a) finding and consuming digital content, (b) creating digital content, and (c) the ability to share and communicate it effectively.
Students will create a digital portfolio showcasing their understanding of ethical principles and their application to emerging technologies.
In this book, Code Tales, Vol 10 : Creativity and Ethical Innovation, we address the need to design technology accessible to all users, regardless of abilities. 🦸
In this learning strand, students explore ethical innovation in Emerging Technologies with the “The Thirsty Crow” story. They will learn to use creativity to solve problems while considering ethical implications. Innovation is the Ethical principle of introducing new ideas, methods, or technologies to solve problems or improve existing systems. Innovation takes on a whole new dimension when we consider quantum computing.
Tweens create Ethical Tale based games and animations on MIT Scratch3.0 coding platform, one of the most popular programs in primary schools on the National curriculum. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website.
Learning Objectives:
• Understand how ethical principles guide innovation
• Learn to apply creative thinking to solve problems ethically
Curriculum Links:
💻 Computing: Problem-solving, design thinking
Students apply problem-solving skills to create ethical technological solutions. They learn about the design thinking process and how it applies to technology. Students explore simple coding concepts to create basic apps or games that address ethical issues.
👧 Science: Innovation process, ethical considerations in scientific advancement
Students explore the process of innovation and its ethical implications. They study examples of technological innovations with positive and negative impacts on society. Students also learn about the scientific method and how it relates to responsible innovation in technology.
🏇 Art: Digital art, creative expression
Students use digital tools to create artwork representing ethical innovations. They explore digital art software and learn basic techniques for creating digital illustrations. Students also discuss how art can be used to communicate complex ideas about technology and ethics.
And that is just the beginning! Every chapter is a step towards building a strong foundation for a successful future for your tween.
Give Them the Gift of Essential Life Skills!
Help them on their journey toward independence, self-confidence, and a meaningful life.
Click ‘Add to Cart’ now and start your teen on the path to success!
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GreatBookPrices
Columbia, MD, U.S.A.
AbeBooks seller since April 6, 2009
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