Code Tales, Vol 2: Empathy in Collab Digital Spaces
Language: English
Published by Nitin Gambhir, 2025
Series: Book 2 of 10 - Code Tales - Tech, Ethics, Coding for Tweens
- Softcover
- New

Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
AbeBooks seller since April 6, 2009
Condition: New
US$ 12.95
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- Title
- Code Tales, Vol 2: Empathy in Collab Digital Spaces
- Author
- Gambhir, Nitin
- Publisher
- Nitin Gambhir
- Publication year
- 2025
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 9334219785
- ISBN 13
- 9789334219784
- Series
- Book 2 of 10: Code Tales - Tech, Ethics, Coding for Tweens
🦉 What are meta-skills and why should students be learning about them?
Meta skills or meta competencies are higher-order cognitive skills such as Creativity, Self-awareness & Resilience that create adaptive learners and act as a key to unlock the development of other technical skills. So as students’ progress through their education, it is important to recognize and explore the development of these skills.
💻 Isn't Digital Literacy the same as Computer Literacy?
The three pillars of digital literacy include, (a) finding and consuming digital content, (b) creating digital content, and (c) the ability to share and communicate it effectively.
Students will create a digital portfolio showcasing their understanding of ethical principles and their application to emerging technologies.
In this book, Code Tales, Vol 2 : Empathy in Collab Digital Spaces, we focus on positive contributions to online communities and digital collaboration. 🦸
In this learning strand, we will explore the concept of empathy in digital spaces and learn about cyberbullying and how to promote kindness online. Navigating an increasingly connected world, it is crucial to understand and practice these virtues to foster positive digital communities. While social media tools offer unprecedented opportunities for connection, they also create environments where empathy can be easily forgotten, and perceived anonymity can sometimes lead to behavior that would not occur in face-to-face situations.
Tweens create Ethical Tale based games and animations on MIT Scratch3.0 coding platform, one of the most popular programs in primary schools on the National curriculum. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website.
Learning Objectives:
• Understand the impact of cyberbullying.
• Learn strategies for promoting kindness online.
Curriculum Links:
💻 Computing: Online etiquette, digital citizenship
Students learn about cyberbullying and positive online interactions. They explore features of social media and apps to spread kindness or prevent bullying and learn about tech accessibility to promote inclusivity.
👧 Language Arts: Storytelling, Script-writing
Students analyze “The Elephant and the Tailor” They discuss how the story's themes relate to online interactions and social media behavior. Students also practice writing supportive and empathetic messages for various online scenarios.
🏇 Social-Emotional Learning: Empathy, kindness, bullying prevention
Students develop empathy skills and strategies for promoting kindness online. They engage in role-playing exercises to understand different perspectives in online interactions. Students also learn techniques for managing emotions when faced with negative online experiences.
And that is just the beginning! Every chapter is a step towards building a strong foundation for a successful future for your tween.
Give Them the Gift of Essential Life Skills!
Help them on their journey toward independence, self-confidence, and a meaningful life.
Click ‘Add to Cart’ now and start your teen on the path to success
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GreatBookPrices
Columbia, MD, U.S.A.
AbeBooks seller since April 6, 2009
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