Code Tales, Vol 6: Equality and Fairness for all Users
Language: English
Published by Nitin Gambhir, 2025
Series: Book 6 of 10 - Code Tales - Tech, Ethics, Coding for Tweens
- Softcover
- Used

Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
AbeBooks seller since April 6, 2009
Condition: Used - As new
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- Title
- Code Tales, Vol 6: Equality and Fairness for all Users
- Author
- Gambhir, Nitin
- Publisher
- Nitin Gambhir
- Publication year
- 2025
- Condition
- As New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 9334227737
- ISBN 13
- 9789334227734
- Series
- Book 6 of 10: Code Tales - Tech, Ethics, Coding for Tweens
🦉 What are meta-skills and why should students be learning about them?
Meta skills or meta competencies are higher-order cognitive skills such as Creativity, Self-awareness & Resilience that create adaptive learners and act as a key to unlock the development of other technical skills. So as students’ progress through their education, it is important to recognize and explore the development of these skills.
💻 Isn't Digital Literacy the same as Computer Literacy?
The three pillars of digital literacy include, (a) finding and consuming digital content, (b) creating digital content, and (c) the ability to share and communicate it effectively.
Students will create a digital portfolio showcasing their understanding of ethical principles and their application to emerging technologies.
In this book, Code Tales, Vol 6 : Equality and Fairness for All Users, we will be addressing the need for unbiased decision-making in AI systems and equal treatment of all users. 🦸
In this learning strand, the students will explore the idea of fairness in technology access and relate it to “The Two Goats” story. They will learn about the digital divide and its impact on society. In the realm of emerging technologies, the principles of fairness and equality take on new dimensions and significance. For our students, understanding these concepts about technology is crucial for developing a just and equitable digital future.
Tweens create Ethical Tale based games and animations on MIT Scratch3.0 coding platform, one of the most popular programs in primary schools on the National curriculum. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website.
Learning Objectives:
• Understand the concept of the digital divide
• Recognize the importance of equal access to technology
Curriculum Links:
💻 Computing: Digital divide, technology access
Students explore issues of technology access and the digital divide. They learn about different types of technology and how access varies globally. Students also discuss the concept of algorithmic bias and its impact on fairness in technology.
👧 Social Studies: Global awareness, social justice
Social Studies: Students learn about global inequality in technology access and its societal impacts. They explore how lack of technology access affects education, healthcare, and economic opportunities in different parts of the world. Students also discuss initiatives aimed at bridging the digital divide.
🏇 Math: Data analysis, statistics
Math: Students analyze and present data on global technology access. They learn to interpret graphs and charts showing technology distribution worldwide. Students also practice creating visual representations of data related to technology access and use.
And that is just the beginning! Every chapter is a step towards building a strong foundation for a successful future for your tween.
Give Them the Gift of Essential Life Skills!
Help them on their journey toward independence, self-confidence, and a meaningful life.
Click ‘Add to Cart’ now and start your teen on the path to success!
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GreatBookPrices
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