Code It Workbook 1: First Steps
Phil Bagge
Sold by Hamelyn, Madrid, M, Spain
AbeBooks Seller since July 18, 2022
Used - Soft cover
Condition: Used - Near fine
Ships from Spain to U.S.A.
Quantity: 1 available
Add to basketSold by Hamelyn, Madrid, M, Spain
AbeBooks Seller since July 18, 2022
Condition: Used - Near fine
Quantity: 1 available
Add to basket: Este libro de trabajo es una guía completa para enseñar Scratch a niños en un entorno de aula. Está diseñado para el plan de estudios KS2 del Reino Unido, pero se puede utilizar fácilmente para complementar otros cursos de programación para niños de entre 7 y 11 años. Explica cómo pensar, programar y depurar proyectos de programación emocionantes, como Smoking Car Game, Music Machine, Conversation, Interactive Display y Dressing up Game. También describe cómo utilizar las habilidades de pensamiento computacional analítico para el diseño de algoritmos, la evaluación de algoritmos, la descomposición y la generalización. EAN: 9781908684547 Tipo: Libros Categoría: Tecnología|Educación Título: Code It Workbook 1: First Steps Autor: Phil Bagge Editorial: University of Buckingham Press Idioma: en Páginas: 80 Formato: tapa blanda.
Seller Inventory # Happ-2024-09-18-3a98f461
Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education.
The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11.
There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom.
Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.
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