Coding For Kids: Learn JavaScript: Build the Catch the Culprit Game
Stephen J Wolf
Sold by ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
AbeBooks Seller since March 24, 2009
Used - Soft cover
Condition: As New
Quantity: 1 available
Add to basketSold by ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
AbeBooks Seller since March 24, 2009
Condition: As New
Quantity: 1 available
Add to basketPages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 2.27.
Seller Inventory # G1950110591I2N00
Learn JavaScript by creating a game
JavaScript is the brains behind website behaviors. In this book, you learn the fundamentals of the language by creating a detailed "whodunnit" game, Catch the Culprit. A crime has been committed and it's up to the detective (the player) to interrogate suspects by playing minigames and to search rooms for the clues needed to bring justice.
Note: This is an intermediate coding challenge.
The book covers the basics in HTML and CSS while getting into detailed JavaScript. This is an intermediate coding challenge, though it covers all the essentials for a beginner. The book includes access to a coding site, a JavaScript Quick Reference Guide, and a collection of all the code at the end of the book.
The game can be played after completing chapters 3-6. Additional features are included after this point, bringing the entire coding challenge up to 6,500 lines of code!
If you're a beginner who would like to code smaller applets instead of a larger game such as this, check out Coding for Kids: Learn JavaScript: Build Mini Apps, which walks you through JavaScript at a slower pace while creating fifteen apps.
Get your typing fingers ready and dive into Catch the Culprit today!
Chapter Breakdown
Chapter 1: Introduction
Chapter 2: Getting Started with JavaScript
Chapter 3: Starting the Game
Chapter 4: Creating Hints
Chapter 5: Interrogation
Chapter 6: Accusation
Chapter 7: Game Complete
Chapter 8: Add-ons
Chapter 9: Minigames
Chapter 10: Final Comments
Chapter 11: JavaScript Quick Reference Guide
Chapter 12: Full Game Code
Chapter 13: Other Works by Stephen J. Wolf
Also available from Stephen J. Wolf
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