Comparison Between Python and Lua in Gaming Industry
Language: English
Published by VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2013
- Softcover
- New

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- Title
- Comparison Between Python and Lua in Gaming Industry
- Author
- Pradhan, Alankar
- Publisher
- VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG
- Publication year
- 2013
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 3659137448
- ISBN 13
- 9783659137440
Interest in so-called scripting languages within the Games Development Industry has grown in recent years. Now it is common to expect even games ‘designers’ to have some experience with such languages in order to prototype and demonstrate gameplay features. The aim of this project is to investigate two of the most commonly used scripting languages: Python and Lua. It will seek to establish typical uses of these languages within Games Development and will compare and contrast the facilities within each language for such applications. This project has its own aims and adjectives. The main aim of the project will be investigating on the Languages used for game development considering mainly LUA and Python and to understand flaws and plus points of both. My investigation will also look forward to conclude which language is best suitable and more efficient. Python was into the games development industry for a very long time before LUA was been introduced, and is still been used a lot, and then came the LUA and become quite popular, if so then what was the reason behind this?
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About the Author
Name: Alankar R. PradhanEducation: Honours in Software Development from Sheffield Hallam University, UKCurrently pursuing specialization in Game Programming from DSK Supinfogame.Interest: Gaming, Writing, Photography.
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