Synopsis
Desktop computer artists will find a wealth of information in this heavily illustrated book. It instructs in the principles, practice, and techniques of successful animation. The author covers all forms of animation, starting with the basics of making sketches in flip books, and concluding with the latest developments in computer-generated imagery. He demonstrates with practical examples that utilize key areas of modern animation�cell art, stop-action with clay or plastic models, and 3D computer-generated and web-based animations. This volume�s six chapters cover the following topics: The art of story telling and storyboarding . . . How to create stop-action animation . . . Simple cell animation, the technique for simple movie cartoon sequences . . . Full cell animation, as used by Disney, Warner Brothers, and similar studios . . . Web animation for showcasing your skill over the Internet . . . and Computer modeling and animation, including 3D modeling. The book�s concluding sections discuss modern hardware and software, with emphasis on affordable beginners� equipment. Also provided is an overview of the animation industry and its applications to movies, TV, and computer games. More than 250 instructive illustrations enhance this fascinating how-to volume.
From the Back Cover
Animation is one of the most creative and exciting areas of film making today but if you?re new to the subject, where do you start? The Complete Animation Course shows you how and more, covering everything from the art of storytelling?the secret of all great animation?to cel, stop action, and 3D computer-generated animations. Richly illustrated with animation stills, frame-grabs and artworks, this book will be an invaluable resource for beginner and advanced animators as well as a source of inspiration and understanding for those who commission animated films.
From flip books to 3D computer animation on your desktop, this book gives you all you need to know to start making your own animated movies. The clearly structured coursebook format makes learning about animation simple and fun. Comprehensive coverage of the latest computer animation software means you?ll find out how to create stunning animated sequences for film or for the Web. Case studies at the end of each chapter demonstrate the core techniques in action
Chris Patmore is a journalist specializing in creative technology. He is a contributing editor and writer for 1984-online.com, a website dedicated to technology and culture for Macintosh users. He has worked internationally as a photographer and graphic designer, and is currently developing a website for animators and comics artists. He lives in London.
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