Complete Game Development with Godot 4 and GDScript
Language: English
Published by Amazon Digital Services LLC - Kdp, 2026
- Softcover
- New

Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
AbeBooks seller since June 11, 1999
Condition: New
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- Title
- Complete Game Development with Godot 4 and GDScript
- Author
- Marwick, Theo
- Publisher
- Amazon Digital Services LLC - Kdp
- Publication year
- 2026
- Condition
- New
- Binding
- PAP
- Language
- English
- ISBN 13
- 9798193389798
- Item weight
- 413 grams
Want to create your own games but feel overwhelmed by programming, game engines, or technical jargon? Complete Game Development with Godot 4 and GDScript gives you a practical, beginner-friendly path from your first Godot project to complete 2D and 3D games—without assuming previous Godot or GDScript experience.
Instead of teaching isolated features, this book shows you how real games come together. You will learn step by step by building playable projects, adding one working system at a time, and understanding why each part matters. Mistakes, bugs, and failed experiments are treated as a normal part of development, while every completed mechanic becomes a small win that builds your confidence.
From arcade games and platformers to reusable combat systems and a polished 3D action capstone, you will gain practical skills you can apply to your own indie game projects.
Key Features-
Beginner-friendly introduction to modern Godot 4 and GDScript
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Complete hands-on 2D and 3D game projects
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Reusable scenes, components, signals, and custom Resources
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Player movement, physics, collision, animation, audio, UI, and game states
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Enemy AI, navigation, weapons, pickups, combat, and progression systems
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Save data, settings, input remapping, accessibility, and persistent progress
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Debugging, profiling, optimization, testing, and multi-platform export
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Practical exercises that encourage experimentation and independent problem-solving
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Navigate Godot 4 and write practical GDScript
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Build complete arcade, platformer, action, and 3D games
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Create reusable gameplay systems instead of duplicating code
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Work with CharacterBody2D, CharacterBody3D, Area2D, Area3D, signals, Resources, and scenes
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Implement combat, enemy behavior, navigation, checkpoints, objectives, and game progression
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Build responsive interfaces and persistent settings
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Add particles, materials, shaders, lighting, animation, and player feedback
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Debug and profile games, improve performance, and prepare release builds
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Export projects for Windows, macOS, Linux, Web, and Android
This book is ideal for complete beginners, self-learners, students, aspiring indie game developers, and programmers who want a structured introduction to Godot 4 and GDScript. No previous Godot experience is required, and advanced programming knowledge is not necessary.
Table of Contents-
Modern Godot 4 and GDScript Foundations
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Building a Complete 2D Arcade Game
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Building a Complete 2D Platformer
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Building a Reusable 2D Action Game
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Adding Production Systems to the 2D Action Game
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Building Your First Complete 3D Game
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Building a Reusable 3D Action Capstone
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Completing and Polishing the 3D Capstone
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Debugging, Testing, Profiling, and Optimizing Godot Games
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Exporting and Preparing Games for Distribution
You do not need to know everything before you begin. Start with one scene, one script, and one working mechanic. With each chapter, you will build practical game development skills, solve real problems, and move closer to creating complete games of your own.
Open Godot, start your first project, and begin building with confidence today.
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PBShop.store UK
Fairford, GLOS, United Kingdom
AbeBooks seller since June 11, 1999
Shipping rates from United Kingdom to U.S.A.
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