Complete Guide to MonoGame C#: Master Graphics Programming, Custom Content Pipelines, and Production-Ready Game Logic for Windows, Mac, Linux, Mobile, and ConsolesEver wondered why your game ideas stall at “it works on my machine”? You’re not alone. Building a truly cross-platform title—in C# with MonoGame—means tackling graphics programming, custom content pipelines, and rock-solid game logic for Windows, Mac, Linux, mobile, and consoles.
Complete Guide to MonoGame C# delivers a proven, code-first solution: a single, unified workflow that takes you from scaffolding a .NET 8 project to shipping installers, AppImages, APKs, and IPAs—complete with CI/CD automation. No more fragmented tutorials or platform-specific hacks: here’s everything you need in one authoritative reference.
In this book, you will learn how to:
Set up and configure a code-first MonoGame environment with .NET 8 and MGCB CLI
Master 2D and 3D rendering: SpriteBatch, texture atlases, shaders (HLSL & GLSL), render targets, and post-processing
Build robust game logic using ECS frameworks, physics engines (Farseer, BEPU), and real-time networking essentials
Create rich audio and UI systems: one-shot effects, streamed music playlists, spatial audio, SpriteFont HUDs, and third-party UI frameworks
Optimize performance: draw-call profiling, GPU tools, memory management, and asset compression/streaming
Automate cross-platform builds and deployments with GitHub Actions, Azure Pipelines, and platform SDKs
Packed with complete, ready-to-run C# examples and clear, conversational guidance, this guide empowers you to engineer production-ready games that run smoothly on every platform—without sacrificing code quality or developer productivity.
Ready to turn your cross-platform ambitions into playable reality? Grab your copy of Complete Guide to MonoGame C# today and elevate your game development to the next level.