Computer Animation: Algorithms and Techniques
Language: English
Published by Morgan Kaufmann, 2026
- Softcover
- New

Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
AbeBooks seller since November 22, 2018
Condition: New
US$ 86.20
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Add to basketItem description from seller
4th edition NO-PA16APR2015-KAP.
Seller Inventory # 26403853193
- Title
- Computer Animation: Algorithms and Techniques
- Author
- Hogue Ph.D., Andrew; Parent Ph.D., Rick
- Publisher
- Morgan Kaufmann
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0443135126
- ISBN 13
- 9780443135125
- Edition
- 4th Edition
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.
- Describes the key mathematical and algorithmic foundations of animation that provide students with a deep understanding and control of techniques covered
- Includes a companion website with contemporary animation examples drawn from research and entertainment, sample animations, and example code
- Explains the algorithms used for path following, hierarchical kinematic modeling, rigid body dynamics, flocking behavior, particle systems, collision detection, and more
"Synopsis" may belong to another edition of this title.
About the Author
Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.
"About the title" may belong to another edition of this title.
Books Puddle
Woodside, NY, U.S.A.
AbeBooks seller since November 22, 2018
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