Computer Games and Immersive Entertainment : Next Frontiers in Intellectual Property Law, Second Edition

Language: English

Published by American Bar Association, 2020

1634251180 / 9781634251181

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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nach der Bestellung gedruckt Neuware - Printed after ordering - The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.

Seller Inventory # 9781634251181

Title
Computer Games and Immersive Entertainment : Next Frontiers in Intellectual Property Law, Second Edition
Author
Christina Scelsi
Publisher
American Bar Association
Publication year
2020
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
1634251180
ISBN 13
9781634251181
Edition
2nd Edition
Item weight
603 grams
Dimensions
229x152x22 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item7 to 10 business days5 to 7 business days
First itemUS$ 39.02US$ 50.16
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