Computer Games and Software Engineering: 9 (Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series)
Language: English
Published by Chapman and Hall/CRC 2015-05-08, 2015
Series: Book 8 of 16 - Chapman & Hall/CRC Innovations in Software Engineering and Software Development
- Hardcover
- New

Seller: Chiron Media, Wallingford, United KingdomChiron Media
AbeBooks seller since August 2, 2010
Condition: New
US$ 188.80
Quantity: 5 available
Add to basketSeller Inventory # 6666-TNFPD-9781482226683
- Title
- Computer Games and Software Engineering: 9 (Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series)
- Author
- Kendra M. L. Cooper, Walt Scacchi
- Publisher
- Chapman and Hall/CRC 2015-05-08
- Publication year
- 2015
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1482226685
- ISBN 13
- 9781482226683
- Series
- Book 8 of 16: Chapman & Hall/CRC Innovations in Software Engineering and Software Development
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.
Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.
An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.
The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.
"Synopsis" may belong to another edition of this title.
About the Author
Kendra M. L. Cooper, Walt Scacchi
"About the title" may belong to another edition of this title.
Chiron Media
Wallingford, United Kingdom
AbeBooks seller since August 2, 2010
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