Computer Graphics Programming in OpenGL with C++
Gordon, V. Scott, Clevenger, John L.
Sold by Mispah books, Redhill, SURRE, United Kingdom
AbeBooks Seller since April 15, 2021
New - Hardcover
Condition: New
Quantity: 1 available
Add to basketSold by Mispah books, Redhill, SURRE, United Kingdom
AbeBooks Seller since April 15, 2021
Condition: New
Quantity: 1 available
Add to basketThis book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.
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