Computer Science for Game Development and Game Development for Computer Science

Language: English

Published by Intechopen, 2023

1837697337 / 9781837697335

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  • New
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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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nach der Bestellung gedruckt Neuware - Printed after ordering - Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer-player interaction, and the development of computer games.

Seller Inventory # 9781837697335

Title
Computer Science for Game Development and Game Development for Computer Science
Author
Branislav Sobota
Publisher
Intechopen
Publication year
2023
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1837697337
ISBN 13
9781837697335
Item weight
529 grams
Dimensions
260x183x15 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item5 to 7 business days7 to 10 business days
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Einbeck, Germany 37574