Construct 2 Game Development by Example
Language: English
Published by Packt Publishing, 2014
- Softcover
- Used

Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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Condition: Used - Good
US$ 33.53
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Add to basketItem description from seller
Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Seller Inventory # G1849698066I3N01
- Title
- Construct 2 Game Development by Example
- Author
- Bura, John
- Publisher
- Packt Publishing
- Publication year
- 2014
- Condition
- Good
- Dust jacket
- No Jacket
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1849698066
- ISBN 13
- 9781849698061
- Item weight
- 0.89 pounds
About This Book
- Make games easily in Construct 2, with no programming
- Get to grips with game design and production from scratch, with no experience necessary
- Learn the secrets behind the mechanics of bestselling games, from tower defence to physics puzzles
Who This Book Is For
This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
What You Will Learn
- Create 2D games from scratch
- Monetize your games with in-game shops
- Program game mechanics which are the core of game design
- Deploy your game to multiple platforms
- Discover techniques to build simple yet effective enemy AI
- Implement physics for falling blocks and bullets
- Get time saving tips and best practice advice for quick and effective game production
- Design different types of games that are fun and exciting
In Detail
Construct 2 is an HTML5-based game editor that uses drag-and-drop functionality to allow users to create complex and engaging games with no programming experience. The software is fast and easy to learn for novices, yet powerful for advanced users, letting expert game builders work even quicker than by coding.
This book gets to grips with the basics of Construct 2 game design techniques and clearly explains and illustrates important features, from controls to game mechanics, before having you put those skills to the test by building three complete game projects. You will learn how to create games in popular and bestselling genres, distribute them through multiple channels, and expand your foundational knowledge into expert game design skills.
"Synopsis" may belong to another edition of this title.
About the Author
John Bura
John Bura has been programming games since 1997 and teaching since 2002. He is the owner of the game development studio Mammoth Interactive. This company produces games for Xbox 360, iPhone, iPad, Android, HTML5, ad-games, and others. Mammoth Interactive recently sold a game to Nickelodeon! He has been contracted by many companies to provide game design, audio, programming, level design, and project management. To this day, he has contributed to 40 commercial games. Several of the games he has produced have risen to number one in Apple's App Store. In his spare time, he likes playing ultimate frisbee, cycling, and working out.
"About the title" may belong to another edition of this title.
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