Creating 3d Comix (Graphics Series)
Language: English
Published by Charles River Media, 2000
- Softcover
- Used

Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-
AbeBooks seller since March 9, 2023
Condition: Used - Very good
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Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail.
Seller Inventory # OTV.1886801924.VG
- Title
- Creating 3d Comix (Graphics Series)
- Author
- Mortier; Kraus, Bob
- Publisher
- Charles River Media
- Publication year
- 2000
- Condition
- very_good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1886801924
- ISBN 13
- 9781886801929
For professional illustrators and designers wanting to make the leap from pen and ink to digital and for novices who wnat to try their hand at comic creation, every step of the process is covered from creatingg 3D Art & Effects, to Compositing, Text, Storyboarding, Scriptwriting, and marketing your comic!
"Synopsis" may belong to another edition of this title.
Review
The examples in the book are rudimentary, but they provide a good cross section of the capabilities of each tool. Poser, formerly from MetaCreations, is the most widely used application in the book. Poser is good for this type of work: it includes lots of models that are easy to work with and easily exported to other tools for finishing, like Photoshop. (There is a demo of Poser 4 on the CD-ROM.) Other tools, such as Amorphium, Organica, Nendo, Photoshop, Painter, and After Effects, also are covered.
This book contains 19 chapters on not only the development and creation of the stories and characters, but also how to combine the separate elements (text, background, and characters) in a tool like Adobe Photoshop. Addition of lighting and texture effects also is discussed.
The focus is on tools and their features, but there's nothing about comics basics: composition, design, line flow, leading the eye across the page, etc. So, while this might be an interesting book on creating comics-like images by using today's accessible computer tools, you'll have to go elsewhere to learn what makes good comics work. --Mike Caputo
"About the title" may belong to another edition of this title.
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